OBJ is a popular format for 3D meshes and one of the formats in which the 3D BAG is distributed. Because of this I wanted to be able to load OBJ files at runtime, just as […]
Godot
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I’ve previously visualized lines, using clickable meshes as geometry. The advantage of this approach is that you get clickable objects and can access their attributes. The downside is speed, as each vertex and line segment is […]
Part 2 of my Godot journey covers reading a text file, drawing the contained vertices, and how to handle drag & drop. Reading a file My go-to tool for visualizing point clouds is CloudCompare. The easiest […]
I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]