I’ve previously written about parallelizing C/C++ for loops with OpenMP. Many of the concepts explained in that article also apply to C#. The main difference is that C# does not use OpenMP. For loops are instead […]
C#
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So you’ve got 64-bit Windows, lots of RAM, compiled your C# program as 64 bit application, and you still get the message that an object is too large? That’s because there’s a default 2GB limit to […]
Most of my code is in C#, but I occasionally encounter functionality that is only available in a C++ DLL. Luckily, it is possible to call C++ DLLs from C#, the main challenge being the difference […]