I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]
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I’ve recently acquired an Elgato Stream Deck Mini after reading about it in German computer magazine C’t. For those who are not familiar with the Stream Deck, it’s essentially a programmable macro pad, but with the […]
This article is available in three languages, so make sure to choose your preferred language on the right. 2024 is a lustrum (five-year anniversary) year for me. And I’m not talking about the 70th birthday of […]
Point clouds acquired through laser scanning with mobile mapping systems mounted on rail vehicles have become the de-facto standard for efficient large-scale mapping of rail infrastructure. Unfortunately, point clouds are large and unstructured heaps of data […]
I started coding with Basic (on the Commodore 64, of course), but I consider myself mostly a C++ programmer. That’s the language I used throughout my time as university student and that I still use for […]
Okay, let’s be honest: Despite what the manufacturers of laser scanning equipment are trying to tell us, nobody really wants point clouds. They are huge blobs of unstructured and often noisy data with a low semantic […]
Linux/Windows dual boot works fine, but there are cases where this is not feasible. A computer may have to do most of its work under Windows because of certain application. When Linux is required, the Windows […]
When you have many point cloud files that are not tiled, it can be tricky to find the one file that covers a certain geographic area. One way to deal with this is to construct the […]
I have many years of experience with Mobile Mapping and created various related software packages. Trajectory analysis Processing Mobile Mapping data starts with computing a good trajectory. I’ve written TTools to analyse trajectories in Inertial Explorer […]