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74 posts

Getting started with Godot

I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]

25 years of Geodesy

This article is available in three languages, so make sure to choose your preferred language on the right. 2024 is a lustrum (five-year anniversary) year for me. And I’m not talking about the 70th birthday of […]

Why Python is great

I started coding with Basic (on the Commodore 64, of course), but I consider myself mostly a C++ programmer. That’s the language I used throughout my time as university student and that I still use for […]

Mobile Mapping

I have many years of experience with Mobile Mapping and created various related software packages. Trajectory analysis Processing Mobile Mapping data starts with computing a good trajectory. I’ve written TTools to analyse trajectories in Inertial Explorer […]