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How to read files in Godot

Part 2 of my Godot journey covers reading a text file, drawing the contained vertices, and how to handle drag & drop. Reading a file My go-to tool for visualizing point clouds is CloudCompare. The easiest […]

Getting started with Godot

I’ve long been interested in using game engines as tool for visualising and analyzing geographic information. A couple of years ago I played with Unity. I liked how well integrated with C# it was and how […]

25 years of Geodesy

This article is available in three languages, so make sure to choose your preferred language on the right. 2024 is a lustrum (five-year anniversary) year for me. And I’m not talking about the 70th birthday of […]