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Loading OBJ files in Godot

OBJ is a popular format for 3D meshes and one of the formats in which the 3D BAG is distributed. Because of this I wanted to be able to load OBJ files at runtime, just as […]

Visualizing point clouds in Godot

I’ve previously visualized lines, using clickable meshes as geometry. The advantage of this approach is that you get clickable objects and can access their attributes. The downside is speed, as each vertex and line segment is […]